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Old Mar 09, 2006, 05:57 PM // 17:57   #1
Wilds Pathfinder
 
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Default Concept Class Listing

Recently, there has been a burst of inspiration concerning new classes. If you have a concept class in the works and would like people to be able to find it, Private Message ME THE LINK OF THE THREAD, and I will add it here.

DO NOT, Post a Concept class here, please. Work out your class in your threads.

Current number of classes listed: 71

Voting for favorite classes now going on! (Closed for the moment)
Here: http://www.guildwarsguru.com/forum/s....php?t=3067007

Current Voting Winners:

1. Engineer: (Lordhelmos)
http://www.guildwarsguru.com/forum/s....php?t=3047569

2. Dragoon: (actionjack)
http://www.guildwarsguru.com/forum/s...ad.php?t=91603

3. Tension Line Master: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=131907

4. Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3012268

5. Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=136423

6. Defiler: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134753

7. Alchemist: (DarkRay)
http://www.guildwarsguru.com/forum/s....php?p=1466980

8. Fencer/Dualist: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=135036

9. Bard: (keyblader319)
http://www.guildwarsguru.com/forum/s....php?t=3002248

10. Virtuoso: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3029360

11. Stalker: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3062733

12. Arcanist: (Nevin)
http://www.guildwarsguru.com/forum/s...light=arcanist

------------------------------------------------------------------------
------------------------------------------------------------------------


Most Current:
*Classes in () can't be voted for in the current round of voting. Non-negotiable.

60. Executioner: (funnyman100)
http://www.guildwarsguru.com/forum/s...php?t=10016441

59. Savior: (InfernalSuffering)
http://www.guildwarsguru.com/forum/s...php?t=10051572

58. Zitherist: (Reserved Egotist)
http://www.guildwarsguru.com/forum/s...php?t=10041847

57. Chaos Mage: (arcanemacabre)
http://www.guildwarsguru.com/forum/s...php?t=10035722

56. Shade Swami: (SaosiN)
http://www.guildwarsguru.com/forum/s...php?t=10032078

55. Warlock (Alternate): (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10029977

54. Innovator: (AxemRangerBlue)
http://www.guildwarsguru.com/forum/s...php?t=10033940

53. The Beserker: (gene terrodon)
http://www.guildwarsguru.com/forum/s...58#post1837758

52. Duelist: (Rikimaru)
http://www.guildwarsguru.com/forum/s...01#post1647001

51. Seer: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015259

50. Sensei: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015973

49. Yeoman: (gameshoes3003)
http://www.guildwarsguru.com/forum/s...php?t=10012996

48. Relinquisher: (lyra)
http://www.guildwarsguru.com/forum/s...php?t=10007404

47. Thief/Rogue/Espionagist: (actionjack)
http://www.guildwarsguru.com/forum/s...php?t=10003957

46. Wizard: (Elessar Telrúnya)
http://guildwarsguru.com/forum/showt...php?t=10006149

45. Illuminator: (Vicks)
http://www.guildwarsguru.com/forum/s...30#post1702930

44. Rogue: (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10002650

43. Shapeshifter: (gene terrodon)
http://www.guildwarsguru.com/forum/s...16#post1677316

42. Nethermancer: (Roupe)
http://www.guildwarsguru.com/forum/s....php?t=3072769

41. Musketeer: (unholy guardian)
http://www.guildwarsguru.com/forum/s....php?t=3067001

40. Fortune Teller: (Terra Xin)
http://www.guildwarsguru.com/forum/s....php?t=3042813

39. Hollow: (Rikimaru) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3034987

38. Retarii: (benmanhaha)
http://www.guildwarsguru.com/forum/s...hlight=retarii

37. Spearman: (gameshoes3003) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3031750

36. Mystic: (AhuraMazda)
http://www.guildwarsguru.com/forum/s....php?t=3028392

35. Lupine: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3029784

34. Raider: (BrotherGilburt)
http://www.guildwarsguru.com/forum/s...06#post1375806

33. Cleric: (Nevin)
http://www.guildwarsguru.com/forum/s....php?t=3018684

32. "Gender Mage": (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3017570

31. Distorter: (bulletsmile)
http://www.guildwarsguru.com/forum/s....php?t=3016306

30. Feral: (arcanemacabre) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3013330

29. Inquisitor: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3013082

28. Dragon Kin: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3012598

27. Paladin: (Super_Nerd0)
http://www.guildwarsguru.com/forum/s....php?t=3011408

26. Sealer: (Trylo)
http://www.guildwarsguru.com/forum/s....php?p=1232661

25. Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3008728

24. Shinobi: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s...ad.php?t=10656

23. Dragon: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004830

22. Samurai: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004827

21. Witch & Dark Knight: (Redwinter) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3008136

20. Gambler: (TwilightOblivion)
http://guildwarsguru.com/forum/showthread.php?t=3005727

19. Blademaster: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3005948

18. Chainer: (Trylo)
http://www.guildwarsguru.com/forum/s...d.php?t=136882

17. Loyalist: (mariano)
http://www.guildwarsguru.com/forum/s...d.php?t=136472

16. Martial Artist: (Nevin)
http://38.99.233.252/forum/showthread.php?t=135081

15. Terrain Master: (Nightwish)
http://www.guildwarsguru.com/forum/s...d.php?t=134841

14. Gunner: (Russel)
http://www.guildwarsguru.com/forum/s...d.php?t=134810

13. The Mediator: (rewysten)
http://www.guildwarsguru.com/forum/s...d.php?t=134938

12. Warlock: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=134604

11. Ceramicist: (lyra_song) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=134432

10. Samurai: (Nevin) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=119108

9. Defender: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=133963

8. Sentinel: (Ken Dei)
http://www.guildwarsguru.com/forum/s....php?p=1064579

7. Master at Arms: (konohamaru heaven)
http://www.guildwarsguru.com/forum/s...d.php?t=133719

6. Ethermage: (LightningHell)
http://www.guildwarsguru.com/forum/s...d.php?t=133623

5. Mercenary: (Plague)
http://www.guildwarsguru.com/forum/s...d.php?t=133455

4. Summoner: (Ian Savage) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=132960

3. Berseker: (trebes)
http://www.guildwarsguru.com/forum/s...d.php?t=124294

2. Celestialist: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=128965

1. Medium: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=131681

Last edited by Ken Dei; Oct 02, 2006 at 04:03 AM // 04:03..
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Old Mar 09, 2006, 06:20 PM // 18:20   #2
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I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.
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Old Mar 09, 2006, 06:23 PM // 18:23   #3
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Quote:
Originally Posted by glountz
I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.
I agree with you Glountz, they are overpowered but we have to expect ideas to be overpowers, simply because they're ideas and not something people are hammering on and thinking about at the moment.

Ken Dei, I think your thread here is an excellent idea and I say you need to ask a Mod to Sticky This thread and allow you to continue to add Concepts as they come
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Old Mar 09, 2006, 07:49 PM // 19:49   #4
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The merits of each class can be discussed at length in the threads themselves.

Updated Links:
-Added "Sentinel"
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Old Mar 09, 2006, 08:15 PM // 20:15   #5
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Quote:
Originally Posted by Ken Dei
The merits of each class can be discussed at length in the threads themselves.

Updated Links:
-Added "Sentinel"
I think what the two of us where talking of was how all of them (not just one) in general seem to be overpowered in their current forms. Not discussing the merits of any one class, just saying how most seem overpowered.
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Old Mar 10, 2006, 12:50 AM // 00:50   #6
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This should be stickied, No Samurai Concept Class.. You should search for mine and post it.

Last edited by Nevin; Mar 10, 2006 at 12:54 AM // 00:54..
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Old Mar 10, 2006, 01:52 AM // 01:52   #7
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Me List
http://www.guildwarsguru.com/forum/s...067#post717067

Last edited by actionjack; Mar 21, 2006 at 01:44 AM // 01:44..
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Old Mar 10, 2006, 06:42 AM // 06:42   #8
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Updated Links:
-Defender
-Samurai
-Dragoon

Last edited by Ken Dei; Mar 10, 2006 at 06:53 AM // 06:53..
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Old Mar 10, 2006, 11:18 PM // 23:18   #9
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Updated Links:
-Ceramicist
-Warlock

Last edited by Ken Dei; Mar 11, 2006 at 02:06 AM // 02:06..
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Old Mar 11, 2006, 01:17 AM // 01:17   #10
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With all those great concept classes... Do you think there will be an interest for a Dualist/Fencer/Pirate? (not sure should I put some time to write it yet....)
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Old Mar 11, 2006, 08:20 AM // 08:20   #11
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Well, here's my concept class:

Plague Master
http://www.guildwarsguru.com/forum/s...83#post1071683
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Old Mar 11, 2006, 08:26 AM // 08:26   #12
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Thanks Ken Dei. Good to know someone else out there wants to keep all these good ideas easily accessable.

Hope you don't mind, I'll put these up in the main index thread too. But keep this thread going. If anyone has a fairly recently made thread for a class idea/concept, PM Ken so he can add it here. I shall, in turn, add it to the main index.

Great work all, it's nice to see such a spring of creativity.
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Old Mar 11, 2006, 08:57 AM // 08:57   #13
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I agree, if this thread keeps going for a while and becomes a decent profession index I'll make it a sticky so we don't lose it. Good to have things like this every so often as they're needed.
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Old Mar 11, 2006, 06:46 PM // 18:46   #14
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Updated Links:
-Plague Master
-Terrain Master
-Gunner
-The Mediator

I keep track of the suggestion forum a few times a day, even if I don't get a PM I should catch most of the well thought out, creative and relatively well done concept classes. Even if I personally don't like the class, if someone put the effort in, they will be on here.

Last edited by Ken Dei; Mar 11, 2006 at 06:50 PM // 18:50..
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Old Mar 12, 2006, 05:45 AM // 05:45   #15
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-Updated Links:
-Fencer/Dualist
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Old Mar 12, 2006, 08:25 AM // 08:25   #16
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Stickied the thread and changed the title slightly. Good job, Ken. This is a good reference.
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Old Mar 12, 2006, 08:49 AM // 08:49   #17
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Keep it up Ken, great work. I'll put this as a link in the main index, since profession ideas and concepts are somewhat different to your average idea/suggestion that might be listed in there. Therefore, the professions listed in there can be taken out and listed in here.

Please list these old ones that were in the main index:

actionjack's Alchemist:
http://www.guildwarsguru.com/forum/s...ad.php?t=82248

actionjack's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=84221

Brendon Stormcrow's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=81772

Rieselle's Strategist:
http://www.guildwarsguru.com/forum/s...ad.php?t=35815

Benmanhaha's Retiarii:
http://www.guildwarsguru.com/forum/s...ad.php?t=76800

Jesh's Wirefighter:
http://www.guildwarsguru.com/forum/s...ad.php?t=81191

Bale Shadowscar's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=85242

Konoha Flash's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=78876


Also, list the names of the makers beside the other ones. This will help because

1) There may be multiples of the same class 'name' such as two shamans, two druids, etc. (not that we encourage people to post ideas of classes that have been posted before, but different 'concepts' of the same thing are ok)

2) Some people go into a fair deal of time and effort to put up a class concept/idea, and should be recognised for it.

I say, continue with the creativity people!
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Old Mar 12, 2006, 11:05 AM // 11:05   #18
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More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
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Old Mar 12, 2006, 01:31 PM // 13:31   #19
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Quote:
Originally Posted by Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
Kai, what crawled up your rear and croaked? I think doing this in Sardelac area is perfect, as we know ANET team members do look at these forums and likely get ideas or perhaps we even futher their ideas with having all of these Concept classes.

None of them are officaly coming into Guildwars, surely you've seen that. And of course they're over powered! It happens when your firstly creating things and trying to find the balance for them, they're ideas and ideas are often over powered at first untill people continue to work on them to tame them and make them reasonable and likeable.

And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.
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Old Mar 12, 2006, 01:42 PM // 13:42   #20
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Quote:
Originally Posted by Neriandal Freit
And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.
Good point, though, once Ken has added them to his post I will delete them from that post. I also wanted to point out that it would be good to list the names of the makers beside the links.
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